Aust Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is red. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a xeno-phobe, disliking non-Elves.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got away from his former life and has fallen to alcoholism.
Motivation: He doesn't get along with people that don't share his tastes; and elven compassion
Ideals: Impeccable. Flaws: Shy, Racist, Addict. Bonds: Attractive, Criminal record. Occupation: Interpreter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
Possessions: 3200 sp. 1 Half-Plate.
Anselm Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black shirt with thin brown vertical stripes and yellow pants. His white hair is greasy and uncared for. His eyes are green and he is always smoking a pipe.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist, Artistic. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Bellfounder
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp.
Yurk Wellington, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Junk Dealer. His blonde hair is heavily combed to the left. He wears an eyepatch.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He always tries to repair and not replace. It was this mentality that drove him into the Junk Dealer business.
History: The child of a Banker, who enjoyed hunting, Yurk was taken on many hunting expeditions. His mother was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and meet up once more with his childhood friend
Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Nature, Adventurer, Debt. Occupation: Junk Dealer
Voice: Posh accent
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp.
Nordak Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has no hair. His eyes are gray and he is always smoking a pipe.
Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.
History: Nordak hails from a village terrorized by goblins. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has achieved small success as a Marshal.
Motivation: He'd like to take his coworkers down a peg; and a deep hatred of goblins
Flaws: Ugly, Fearful. Bonds: Job, Enemies, Debt. Occupation: Marshal
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 11)
Armor Class 12
Hit Points 88 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 3000 gp. Silver chalice with lapis lazuli gems (60 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (1200 gp). Cloth of gold vestments (60 gp). 1 Minor magic item. 1 Minor magic item.
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