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NPC Generator

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Advanced [show]


Nim Aloro, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his red hair to look like a famous performer. He is baby faced.

Personality: Abrasive and pushy, he has a hard time making friends. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Military, Criminal record. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Nim Aloro, Male Elf Sorcerer 3
Medium (5'2") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)18 (+4) 9 (-1)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Infernal, Celestial, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: Just what you see.


Social Check DCs


Lance Wesley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. He wears his golden hair up in a very large beehive style do. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Lance was raised in a hard working conservative environment. He worked as a nervous Mayor and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Optimist. Bonds: Enemies, Job, Adventurer, Family. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Lance Wesley, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)18 (+4) 11 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven, Sylvan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 10000 cp.


Social Check DCs


Richard Quinton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear flannel, marred by sweets. He has done his best to style his auburn hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the recently deceased. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and money/treasure

Ideals: Gifted, Professionalism. Flaws: Ugly, Disease, PTSD. Occupation: Slave Trader

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Richard Quinton, Male Human Fighter 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 18 (+4)12 (+1)
Skills Animal Handling +6, Intimidation +3
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kelter Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright yellow suits and hats, and he perpetually has his rapier ready. His white hair is unkempt and raggedy. He has gleaming, smiling gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to have a good time and be beloved; and he has decided he is irredeemable

Ideals: Fighting, Optimist. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Kelter Fatrabbit, Male Halfling Warrior 5
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 16
Hit Points 48 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)21 (+5) 16 (+3)15 (+2) 14 (+2)13 (+1)
Skills Nature +5, Stealth +8
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Orc
Attacks Melee +1 / 2d4-2, Ranged +8 / 2d4+5, Grapple +5

Possessions: 2000 sp.


Social Check DCs

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