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NPC Generator

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Lvl.
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Seed

Advanced [show]


John Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, pastel cloak. He carries with him a set of kukris, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His black hair is still thick. He has gray eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Glassblower in town.

History: He was raised in a white middle class family as the only child. He helped his father out around the business and became quite the natural. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: To reunite with his absent father; and regain custody of his daughter

Ideals: Fighting. Flaws: Mundane. Bonds: Job, Family. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

John Altham, Male Human Warrior 9
Medium (5'6") Human, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 54 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)17 (+3) 16 (+3)14 (+2)
Skills History +6, Nature +6
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Grûblik Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. His moppish brown hair is in a traditional bowl cut. His amber eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Grûblik was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: To be a Bellfounder again; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Grûblik Clare, Male Half-Orc Warrior 7
Medium (6'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)12 (+1) 10 (+0)9 (-1)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ethereal Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'10" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a broad hat to hide his balding. He has a dull look in his green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the west to a Ploughman, Ethereal learned a great deal about his mother's area of expertise. A gifted student he started as a Healer, but he got bored and became a Ploughman. He has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and he is greedy

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Rich. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Ethereal Shoe, Male Tabaxi Cleric 9
Medium (6'10") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 33 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 10 (+0)14 (+2)
Skills Athletics +6, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Chrysoprase (40 gp). 1 Minor magic item.


Social Check DCs


Adrik Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His hair is always cut to a buzz. His hazel eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a son. He left for the north, certain he would find work there.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Immigrant, In love. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Adrik Ironfist, Male Dwarf Adept 7
Medium (4'1") Dwarf, Lawful Good (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)13 (+1) 15 (+2)8 (-1)
Skills Athletics +6, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1200 gp.


Social Check DCs

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