Eberk Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, black cloak. He sports a flattop hair cut. He has hazel eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.
History: Eberk was born the youngest of three triplets. A freak accident while working with his Detective father left him crippled. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and wants to raise his children well
Flaws: Impulsive, Disease, Insane. Bonds: Job, Family. Occupation: Glassblower
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Citrine (40 gp). 1 Masterwork Artisan’s tools.
Borun Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. His hair, while still mostly golden, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He tends to his Stylist job now, and dutifully fulfills any obligations he has.
Motivation: To be a Detective again; and further expansion of business
Flaws: Ugly, Depressed, PTSD. Bonds: Poor, Military, Job. Occupation: Stylist
Voice: Spanish accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 65 (9d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1800 gp. Blue star sapphire (1600 gp). Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item.
Elaim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: 4'3" and muscular, this eastern man is dressed in earthy colors with a black and white handkerchief worn on his left side. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Elaim took refuge in the old dungeon and found the beat up longsword and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to have a good time and be beloved; and to end his boredom
Ideals: Athletic, Optimist, Fighting. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Carter
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 9000 cp. 1 Masterwork Uncommon Weapon.
Leucis Brilliance, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man wears a green shirt with thin pastel vertical stripes and black pants. His clothes are grease stained in places. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His silver eyes dart from person to person to random spaces in the air.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He got into the Locksmith business at a young age. He helped his mother out around the business and became quite the natural. He's also a talented Sage, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Racist. Bonds: Poor, Immigrant, Job. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 33 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 200 gp. Rhodochrosite (5 gp). Jet (50 gp). Silver pearl (50 gp). Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

