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NPC Generator

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Advanced [show]


Norûk Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown collared shirt and black pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His wide-brimmed hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Cook

Voice: Pronounces difficult words wrong

Attributes [hide]

Norûk Rodney, Male Half-Orc Barbarian 7
Medium (6'5") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 49 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 12 (+1)6 (-2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 200 gp. Azurite (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, and carries pickaxes. His auburn hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the south his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Bonds: Attractive, Adventurer, Poor, Mentor. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ozyman Swiftwhistle, Male Halfling Sorcerer 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)16 (+3) 11 (+0)18 (+4)
Skills Intimidation +7, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Elven, Gnoll, Goblin
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 8000 sp.


Social Check DCs


Frouse Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a violet costume with the symbols of luck on his torso. His golden hair is knotted and matted. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Mercenary business at a young age. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He then took over the family business and is one of the better Mercenary for hire.

Motivation: To find somewhere to settle down; and a strong sense of loyalty to gnomish people

Ideals: Joker. Flaws: Addict, Racist, Mundane. Bonds: Job. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Frouse Glittergem, Male Gnome Cleric 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 16 (+3)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Cask Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with top hat. His gray fur has been sun bleached extensively. He is baby faced.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a great chef.

History: Cask was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Cask was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted. Bonds: Job, Military, Enemies, Debt. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Cask Peak, Male Tabaxi Fighter 12
Medium (5'10") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 78 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Perception +6, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 200 pp. Gold music box (1000 gp). An abacus with copper, silver and gold markers (150 gp). Solid gold idol (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Gold music box (1000 gp). Gold and topaz bottle stopper cork (1300 gp). Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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