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NPC Generator

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Advanced [show]


Orryn Reese, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. His black hair is kept up in a ponytail inside a small hat. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Mason. He is a logical person and will generally grow upset if things defy logic and science.

History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: Seeks redemption; and further expansion of business

Ideals: Fighting, Logical. Bonds: Job, Mentor, Criminal record. Occupation: Mason

Voice: Soft and melodious

Attributes [hide]

Orryn Reese, Male Gnome Expert 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)14 (+2) 17 (+3)16 (+3)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: Deep blue spinel (400 gp). Blue quartz (6 gp).


Social Check DCs


Anverth Offund, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dull violet sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He has a chestnut handlebar mustache and slicked back chestnut hair. He has amber eyes and a violet hat with a brown feather.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anverth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He has a rivalry with the Church that dominates his actions; and a deep hatred of gnolls

Ideals: Professionalism. Bonds: Attractive, Religious, Enemies. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Anverth Offund, Male Gnome Fighter 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)17 (+3) 15 (+2)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Terran, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). 1 Average lock. 1 Masterwork Musical instrument. 1 Good lock.


Social Check DCs


Joser Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fancy brown suit. His golden hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also hits on women, regardless of circumstances.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He would like to get married and retire; and he has a crush on the local beggar

Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Attractive, Has a crush, Mentor. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Joser Fastfoot, Male Halfling Adept 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 16
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills Nature +3, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 400 gp. Violet garnet (600 gp). Sard (60 gp). Red spinel (90 gp). Rhodochrosite (6 gp).


Social Check DCs


Amnon Flair, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His purple hair is drawn into a tight pony tail with a card scrunchie. He is baby faced.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.

History: Born in the east to a Doctor, Amnon learned a great deal about his mother's area of expertise. Cursed with vampirism at a very young age, Amnon has worked very hard to control his curse. He then took over the family business and is one of the better Doctor for hire.

Motivation: To reunite with his absent mother; and regain custody of his daughter

Flaws: Secretive, Insomniac, Disease. Bonds: Job, Family. Occupation: Doctor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Amnon Flair, Male Tiefling Aristocrat 8
Medium (6'5") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 16 (+3)16 (+3)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 100 pp. Silver pearl (50 gp).


Social Check DCs

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