Srorthen Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His copper crest has been sun bleached extensively. His fierce red eyes like to dwell on things.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not trust anyone and sleeps with one eye open.
History: He got into the Scribe business at a young age. Srorthen was born on a far northern desert where he grew up under the tutelage of his father, an expert Scribe. He struck the Scribe job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new scribe responsibilities is difficult
Flaws: Ugly, Insomniac. Bonds: Job, Immigrant, Military. Occupation: Scribe
Voice: Sensual and smooth
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 17)
Armor Class 12
Hit Points 67 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 18
Languages Common, Orc, Celestial, Druidic
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 10000 gp. Golden yellow topaz (1000 gp). Blue star sapphire (1400 gp). Zircon (60 gp). Obsidian (12 gp). Malachite (12 gp). Malachite (12 gp). Pink pearl (100 gp). Blue quartz (12 gp). Smoky quartz (60 gp). Aquamarine (1000 gp). Violet garnet (1000 gp). Alexandrite (1000 gp). Deep blue spinel (1000 gp). Hematite (12 gp). Golden yellow topaz (1000 gp). Azurite (12 gp). Blue diamond (8000 gp). Black pearl (1000 gp). White opal (1400 gp). Deep blue spinel (1000 gp). Black pearl (1000 gp). Moss agate (12 gp). Amber (100 gp). White opal (1400 gp). Black star sapphire (1400 gp). Golden yellow topaz (1000 gp). Lapis lazuli (12 gp). Citrine (60 gp). Violet garnet (1000 gp). Golden pearl (100 gp).
Dalgal Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and has the majority of his body covered in plate. He wears his white hair up in a very large beehive style do. He has green eyes and a black hat with a blue feather.
Personality: Cocky and sure of himself, he believes he is the best Courier born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in the east, but his parents moved at a very young age to the west. Dalgal was born on a far eastern plains where he grew up under the tutelage of his father, an expert Courier. He has drifted from career to career and currently works as a Courier.
Motivation: To be a Banker again.
Ideals: Athletic, Justice. Bonds: Job, Immigrant. Occupation: Courier
Voice: Creaky witch voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Celestial, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 8000 cp.
Therai Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers black and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a clover on it. His purple hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Therai will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His homeland was ravaged by war and he spent much of his life rebuilding it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Extrovert, Persistence. Flaws: Ugly, Mundane, PTSD. Occupation: Barkeep
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 42 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1400 gp. Alexandrite (1400 gp). Red garnet (90 gp). 1 Minor magic item.
Burto Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is kept up in a ponytail inside a top hat. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Halfling conditions. He was granted martial powers by his dying sister.
Motivation: A strong sense of loyalty to Halfling people.
Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Doctor
Voice: Low and grunting
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 49 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!