Heskan Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized amber on his right hand. His crest is gold, silky, and of moderate length. His eyes, though not visible through his cowl, are red.
Personality: He is irascible and easily irritated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the south to a Body Guard, Heskan learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult.
Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor, Job. Occupation: Body Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 7)
Armor Class 13
Hit Points 38 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item.
Soveliss Firahel, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'1" and usually wears his red robe and has his ceremonial dagger always slung over his shoulder. His hair is golden and curly. His hazel eyes dart from person to person to random spaces in the air.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Animals are drawn to him, and he is able to talk to them.
History: Soveliss was born in the east. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's in love; and he has a crush on the local servant
Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Adventurer, Has a crush. Occupation: Beggar
Voice: Booming voice
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 200 gp.
Mordai Violence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is portly but not overly obese. His dark red hair is knotted and matted. His eyes are black and catlike.
Personality: He can speak with the recently deceased. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. Like his father and his brother before him, after school he went straight into learning to become a Spice Merchant. He inherited the family business which he has now maintained for 13 years.
Motivation: Expand his business; and he uses money and sex appeal to get what he needs
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Attractive. Occupation: Spice Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 12)
Armor Class 14
Hit Points 77 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 12 (+1) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Terran, Gnome
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
Possessions: 1000 gp. Black opal (900 gp). Malachite (7 gp). Chalcedony (30 gp). Jasper (30 gp). Fiery yellow corundum (900 gp). Smoky quartz (30 gp). Silver pearl (150 gp). Iolite (30 gp). Tourmaline (150 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beiro Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He tends to wear a large brown jacket. He has a long auburn beard with little hanging trinkets. His thin eyebrows rest above his beady amber eyes.
Personality: Calm and collected, he is a well trained Fortune-teller. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He got into the Fortune-teller business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Justice. Flaws: Ugly. Bonds: Job, Criminal record, Religious. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnome, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: Gold dragon comb with red garnet eye (500 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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