Borun TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He is bald on top and has large red tufts of hair around his ears. His eyes are violet and catlike.
Personality: This man loves painting and to teach people painting more than just about anything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Religious, Immigrant. Occupation: Blacksmith
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Celestial, Elven
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +6
Possessions: 900 gp. Fire opal pendant on a fine gold chain (1700 gp). Solid gold idol (1100 gp). A delicate silver chain set with a tourmaline (30 gp).
Dûshrat Charlton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair, when down, is lengthy. His eyes, though not visible through his cowl, are hazel.
Personality: Confrontational and typically high on some drug or another. A true patriot, Dûshrat would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Dûshrat was left his mother's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Military. Occupation: Actor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 350 gp. Azurite (15 gp). 1 Half-Plate.
Mreksh Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is silver and curly. His gold unseeing eyes seem to look past you.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to loving parents in a slum to the west. A freak accident while working with his Spice Merchant mother left him crippled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mreksh fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Doesn't want to be a Butcher and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Fighting. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Butcher
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 15)
Armor Class 9
Hit Points 69 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Draconic, Giant
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 5000 gp. Eyepatch with mock eye of sapphire and moonstone (1500 gp). Large well-done wool tapestry (200 gp). Jeweled gold crown (6000 gp). 1 Medium magic item.
Fargrim Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he very much looks the part of a Dyer. He wears a feathered hat to cover his moderate length red hair. He tend to wears goggles to shield his eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to fit into much smaller and tighter spaces than normal.
History: He was born on a small isolated farm. His parents enrolled him in a Monk school at a young age so that he could practice his arcane talents. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Job, Nature. Occupation: Dyer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 42 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 900 gp. 1 Minor magic item.
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