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NPC Generator

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Tomi Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.

History: The child of a Stableman, who enjoyed hunting, Tomi was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Tomi took refuge in the ruined castle and found the beat up mace and armor he uses now. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Nature. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Tomi Underfoot, Male Halfling Sorcerer 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 16 (+3)18 (+4)
Skills Animal Handling +6, Intimidation +7
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of the four houses of cards on his torso. He has a slight overbite and is overall scrawny. He has shaved his head bald. He has violet eyes and a tan hat with a blue feather.

Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and to prove his worth to the world

Flaws: Impulsive, Selfish, Mundane. Bonds: Nature, Immigrant. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Baern Burrowfound, Male Dwarf Rogue 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Nelkin Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a green scarf. He has a moderate pudge and is not very fit. He wears his golden hair up in a very large beehive style do. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. When he's not drinking or sleeping the drinks off, he's doing painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nelkin took refuge in the ruined castle and found the beat up whip and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is greedy; and obtaining odd cultural halfling artifacts is his passion

Ideals: Artistic. Flaws: Antagonistic. Bonds: Nature, Adventurer, Rich. Occupation: Shepherd

Voice: American accent

Attributes [hide]

Nelkin Elderberry, Male Halfling Druid 1
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)17 (+3) 13 (+1)11 (+0)
Skills Athletics +1, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Goblin, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Red garnet (110 gp).


Social Check DCs


Gomory Graham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears silk and lounges about seductively. His hair is red, silky, and of moderate length. His skin is flawless and his gray eyes scan people very quickly.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a minor phobia of water and hates getting wet.

History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Flaws: Cynical, Fearful. Bonds: Attractive, Mentor, Nature. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Gomory Graham, Male Human Aristocrat 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)17 (+3) 11 (+0)13 (+1)
Skills Acrobatics +4, History +5
Senses Passive Perception 10
Languages Common, Goblin, Elven, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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