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NPC Generator

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Advanced [show]


Nithther Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan coat over a violet low-cut shirt, and a feathered hat upon his head. He keeps his long scarlet crest kept up in a rat tail. His fierce red eyes like to dwell on things.

Personality: He can speak with the recently deceased. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Revenge; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Nithther Imbixtellrhyst, Male Dragonborn Aristocrat 4
Medium (6'2") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)17 (+3) 11 (+0)17 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Ignan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mûg Davenport, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'1", this man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. He sports a flattop hair cut. His half smiles and green eyes are beguiling and draw you in.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He got into the Carter business at a young age. Mûg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Carter like his mother before him.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and money/treasure

Flaws: Fearful. Bonds: Rich, Attractive, Adventurer, Job. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Mûg Davenport, Male Half-Orc Fighter 7
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)10 (+0) 12 (+1)7 (-2)
Skills Athletics +6, Performance +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp. Alexandrite (1200 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Bertram Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears a weathered and beat up set of banded mail beneath an oversized green coat. He is tall, broad shouldered and powerfully built. He has a auburn handlebar mustache and slicked back auburn hair. His green eyes are passionate and lively.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Body Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Nimblefingers, Male Halfling Monk 11
Small (2'10") Halfling, Lawful Evil (CR 11)
Armor Class 13
Hit Points 78 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)15 (+2) 10 (+0)15 (+2)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling, Terran, Giant
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He is physically well-built. His white fur is lengthy. His eyes are likewise blue. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He is harsh and unforgiving.

History: Sold as a small child to a necromancer, Two Llamas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 10 years.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic. Bonds: Attractive, Job, Mentor. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Two Llamas Of Spirit, Male Tabaxi Commoner 5
Medium (5'3") Tabaxi, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs

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