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NPC Generator

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Advanced [show]


Fonkin Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a red tunic with grey highlights, and long violet pants that bunch up around his shoes. His whole body is exceptionally muscular. His chestnut hair is kept up in a ponytail inside a broad hat. His thin eyebrows rest above his beady brown eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Nature. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Fonkin Garrick, Male Gnome Ranger 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Kody Compton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Stylist. He wears a top hat to cover his moderate length auburn hair. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the west. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered west to less war torn lands. He was granted martial powers by his dying sister.

Motivation: He is content; and to find somewhere to settle down

Ideals: Pacifist, Gifted. Flaws: Ugly, Mundane, PTSD. Bonds: Poor. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Kody Compton, Male Human Expert 11
Medium (6'3") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 33 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)10 (+0) 13 (+1)10 (+0)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries pickaxes. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is used to getting what he wants. In part because he is a meticulous planner.

History: Aramil was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. Aramil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Fighting, Passionate, Professionalism. Bonds: Poor, Adventurer. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Aramil Flows, Male Half-Elf Adept 13
Medium (5'6") Half-Elf, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 41 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)15 (+2) 14 (+2)16 (+3)
Skills Arcana +6, Insight +6
Senses Passive Perception 12
Languages Common, Elven, Celestial, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433321

Possessions: 2000 gp. Blue star sapphire (1600 gp). Freshwater pearl (15 gp). Black pearl (700 gp). Blue star sapphire (1600 gp). Rock crystal (60 gp). Rock crystal (60 gp). Red spinel (90 gp). Alexandrite (700 gp). Alexandrite (700 gp). Obsidian (15 gp). Sard (60 gp). Alexandrite (700 gp).


Social Check DCs


Drogo Payton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and prefers to wear red clothing when he does not wear armor. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is afraid of women and trembles around them

History: He was born in the west, but his parents moved at a very young age to the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To clean up the streets; and he is a bit of a kleptomaniac

Ideals: Impeccable. Flaws: Insane, Shy. Bonds: Immigrant, Criminal record, Guardian. Occupation: Ploughman

Voice: Spits and sputters

Attributes [hide]

Drogo Payton, Male Human Cleric 6
Medium (6'4") Human, Neutral Evil (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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