Caeldrim Sibilans, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has a chestnut handlebar mustache and slicked back chestnut hair. His gray eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Caeldrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a banker and was forced into it by his family
Flaws: Selfish, Hedonist, Secretive. Bonds: Poor, Family. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 90 gp.
Watson TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man usually wears his red robe and has his club always slung over his shoulder. His chestnut hair, when down, is lengthy. His ears are large.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Gifted from a young age, Watson studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Druidic, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Barakas Principle, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has the majority of his body covered in plate. His chestnut hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. After a long history of fighting, Barakas and his spouse have recently divorced.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Bellfounder
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cimer Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears dull white sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Always inclined to offer people food he seems plenty friendly. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.
History: The child of southern immigrants he idolized his mother. Cimer was born on a far southern desert where he grew up under the tutelage of his mother, an expert Assassin. He now spends his time doing works of charity.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Philantrophist, Pacifist. Bonds: Immigrant, Family. Occupation: Assassin
Voice: Raspy
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 90 pp. Fire opal (1400 gp). Rock crystal (40 gp). Alexandrite (400 gp). Fiery yellow corundum (1400 gp). Malachite (6 gp). 1 Minor magic item.
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