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Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His fur is cut close to his head. His thin eyebrows rest above his beady amber eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised by priests from a young age. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Flaws: Ugly. Bonds: Rich, Adventurer, Religious, Mentor. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Kite In the Wind, Male Tabaxi Aristocrat 6
Medium (5'7") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Nature +6, Survival +4
Senses Passive Perception 11
Languages Common, Druidic, Terran, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp. Silver pearl (100 gp). Aquamarine (800 gp). Eye agate (15 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Khrosh Lindsay, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears black trousers with grey and yellow striped suspenders. He wears various colorful collared shirts. He has shaved his head bald. His eyes are brown and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Khrosh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Khrosh and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Khrosh discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Khrosh fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.

Flaws: Antagonistic, Disease. Bonds: Religious, Adventurer. Occupation: Mason

Voice: Loud with bravado

Attributes [hide]

Khrosh Lindsay, Male Half-Orc Bard 7
Medium (5'11") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 18 (+4)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. Hematite (9 gp). Jasper (80 gp). Rock crystal (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Addington, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, green cloak. His white hair is greasy and uncared for. He has gleaming, smiling gray eyes.

Personality: Aggressive, abrasive, and angry, Heward embodies much of what other species detest in the Humans. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Heward Addington, Male Human Sorcerer 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 4000 cp. Freshwater pearl (13 gp). 1 Buckler.


Social Check DCs


Lucan Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. He has a very tight haircut. His green eyes peer out from beneath his Stetson tan hat.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in a small island village. His first spouse was a Adventurer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Athletic. Bonds: Family, In love, Nature. Occupation: Navigator

Voice: Strong lisp

Attributes [hide]

Lucan Amastacia, Male Half-Elf Ranger 3
Medium (5'8") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)14 (+2) 8 (-1)8 (-1)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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