Enialis Hanali, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Locksmith uniform. His silver hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Enialis was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.
Motivation: Wants to have a good time and be beloved; and expand his business
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Locksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 45 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 6 (-2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Orc
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Holg Digby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is black. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: This man loves poetry and to teach people poetry more than just about anything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a Bather, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets; and to protect his home
Ideals: Artistic. Bonds: Attractive, Military, Poor, Nature, Guardian. Occupation: Shoemaker
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 40 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Giant, Ignan
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Mindartis Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears bulky white painted plate armor, and sports empty pouches on his belt. His blonde hair is still thick. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Mindartis hails from a village terrorized by illithids. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Mindartis began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Someone believes him a fraud; and many illithids want him driven away
Ideals: Entrepeneur. Flaws: Ugly, Cynical. Bonds: Rich, Enemies. Occupation: Shipwright
Voice: Jittery and nervous
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Infernal, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Orsik Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he likes to wear ponchos typically of a light red in addition to tight pants. With bright brown hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Money/treasure; and he's looking for his big break
Flaws: Ugly, Racist. Bonds: Rich, Job, Adventurer. Occupation: Server
Voice: Low range voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 53 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
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