Gubrash Brent, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a green coat over a black low-cut shirt, and a Stetson hat upon his head. His red hair is singed and shortened. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Actor, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and balancing his hectic life and new seamstress responsibilities is difficult
Ideals: Athletic, Optimist. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Seamstress
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 30 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 8 (-1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +5
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Joser Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has a hunchback. His moppish chestnut hair is in a traditional bowl cut. His brown eyes dart from person to person to random spaces in the air.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Joser grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and find a way to reverse the transformation of his brother
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Brewer
Voice: Pronounces O like U
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 39 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Dwarven, Giant
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 |
Possessions: 1600 gp. Fire opal (1300 gp). Tourmaline (140 gp). Citrine (70 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aramil Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His silver hair is cut jaggedly and amateurishly. He has several tiny jet earrings on each ear.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town working and never settling down anywhere, but has fallen for a local Laborer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush; and he wants to get laid
Flaws: Selfish. Bonds: Rich, Enemies, Has a crush. Occupation: Banker
Voice: Aggressive tone
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 10000 cp.
Henk Shelby, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized ruby on his right hand. His Stetson hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 5000 sp. Silver pearl (120 gp). Iolite (30 gp). Alexandrite (700 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
