Hamil Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is long and white with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Aggressive, abrasive, and angry, Hamil embodies much of what other species detest in the Halflings. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Hamil was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hamil took refuge in the large cave and found the beat up falchion and armor he uses now. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic. Bonds: Religious, Job, Nature. Occupation: Detective
Voice: Booming voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 31 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Diggory Samuel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. Diggory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Family, Immigrant. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 14
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
Possessions: 5000 sp.
Caeldrim Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a blue shirt with thin brown vertical stripes and red pants. He has no hair. He wears an eyepatch.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Spy, but he was a colossal failure. He was granted divine powers by his dying sister.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Philantrophist, Gifted. Flaws: Ugly, Secretive. Bonds: Job. Occupation: Glassblower
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Godfrey Barney, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is styled in orderly dreadlocks. His eyes are violet and beady.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Godfrey was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.
Motivation: Many drow want him driven away; and a deep hatred of drow
Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor, Adventurer. Occupation: Shoemaker
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 7)
Armor Class 10
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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