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NPC Generator

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Advanced [show]


Roger Pickering, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a yellow collared shirt and pastel pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His long black hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wishes to resurrect an old love; and to get a good night's sleep

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: In love. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Roger Pickering, Male Human Bard 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 1000 cp.


Social Check DCs


Raam Belief, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his greataxe. His clothes are grease stained in places. He has moderate length white hair. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is overprotective of those who hire his services. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the north, but his parents moved at a very young age to the south. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: To unite with his sister.

Bonds: Poor, Immigrant, Guardian, Family. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Raam Belief, Male Tiefling Cleric 3
Medium (5'0") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Adelard Stanton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. He has moderate length red hair. He has several tiny aquamarine earrings on each ear.

Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Philantrophist. Bonds: Rich, Job, Criminal record, Enemies. Occupation: Healer

Voice: Uses sign language

Attributes [hide]

Adelard Stanton, Male Human Warrior 8
Medium (6'2") Human, True Neutral (CR 8)
Armor Class 12
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 15 (+2)18 (+4)
Skills Nature +5, Persuasion +7
Senses Passive Perception 12
Languages Common, Aquan, Draconic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1500 gp.


Social Check DCs


Halimath Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. He sports a flattop hair cut. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is afraid of women and trembles around them

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Gifted. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Halimath Othronus, Male Half-Elf Adept 5
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 9 (-1)10 (+0)
Skills History +4, Performance +3
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Azurite (13 gp). Jade (90 gp). Malachite (13 gp). White pearl (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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