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NPC Generator

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Advanced [show]


Ghesh Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and wears a violet shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He wears his bronze crest down. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.

History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying brother.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly, Addict, Insomniac. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Ghesh Kimbatuul, Male Dragonborn Adept 5
Medium (6'1") Dragonborn, Neutral Evil (CR 5)
Armor Class 14
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 17 (+3)11 (+0) 13 (+1)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 400 gp.


Social Check DCs


Simon Axton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A skeptical and narcissistic man, Simon's first love is himself. His second love is also himself. He is obsessed with his god.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. After months of barely getting by, Simon managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: His religion dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Insane. Bonds: Religious. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Simon Axton, Male Human Adept 11
Medium (5'6") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 45 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 12 (+1)17 (+3)
Skills Athletics +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 90 pp. A necklace of small pink pearls (5000 gp). Jeweled electrum ring (5000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold dragon comb with red garnet eye (700 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp).


Social Check DCs


Frouse Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His long white hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not trust anyone and sleeps with one eye open.

History: Born in the east to a Navigator, Frouse learned a great deal about his mother's area of expertise. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 6 years.

Motivation: He desires power and/or immortality.

Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Job, Adventurer. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Frouse Nackle, Male Gnome Rogue 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)9 (-1) 16 (+3)17 (+3)
Skills Persuasion +5, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 250 gp. 1 Masterwork Common Melee.


Social Check DCs


Delg Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and muscular, this eastern man wears a fine chain shirt which he covers with red colored cloaks and clothing. He has a very tight haircut. His thin eyebrows rest above his beady gray eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is skeptical of what others tell him and is slow to trust.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Roofer again; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Rich. Occupation: Miner

Voice: Low and grunting

Attributes [hide]

Delg Gorunn, Male Dwarf Warrior 6
Medium (4'4") Dwarf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 55 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Persuasion +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Alexandrite (500 gp). Peridot (60 gp). Alexandrite (500 gp).


Social Check DCs

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