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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Gomory Fulton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. His red hair is matted, messy, and big. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a small toy that he constantly fidgets with.

History: He was born in the south, but his parents moved at a very young age to the east. His mother had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Ugly, Addict. Bonds: Immigrant, Rich. Occupation: Laborer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gomory Fulton, Male Human Fighter 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)10 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp.


Social Check DCs


Donaar Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. He has wavy white crest. He has a tattooed face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Donaar took refuge in the old dungeon and found the beat up shield and armor he uses now. After a long history of fighting, Donaar and his spouse have recently divorced.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Military, Nature. Occupation: Layabout

Voice: Puts emphasis on the wrong words

Attributes [hide]

Donaar Norixius, Male Dragonborn Commoner 4
Medium (6'2") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)17 (+3) 11 (+0)17 (+3)
Skills Performance +5, Religion +5
Senses Passive Perception 10
Languages Common, Goblin, Giant, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Gimurt Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'5" and tends to wear a large tan jacket. His left leg appears badly burned and disfigured. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to loving parents in a slum to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Dwarven compassion; and he has decided he is irredeemable

Flaws: Secretive, Racist. Bonds: Attractive, Poor, Criminal record. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Gimurt Rakankrak, Male Dwarf Sorcerer 3
Medium (4'5") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills Arcana +5, Athletics +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: Just what you see.


Social Check DCs


Erky Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple grey robe with pastel stripes complete with hood, and a wedding ring on his right hand. His brown hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of eastern immigrants he idolized his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To find somewhere to settle down.

Ideals: Optimist. Flaws: Insomniac, Mundane. Bonds: In love, Immigrant. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Erky Murnig, Male Gnome Wizard 2
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 270 gp.


Social Check DCs

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