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NPC Generator

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Advanced [show]


Ar-Pratu Oakes, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many red ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). He wears his blonde hair up in a very large beehive style do. His amber unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful necromancer made him what he is. His father was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Persistence. Flaws: Disease. Bonds: Rich, Mentor. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Ar-Pratu Oakes, Male Half-Orc Rogue 10
Medium (5'4") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 58 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5

Possessions: 800 gp.


Social Check DCs


Oppleby Gummen, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He has the majority of his body covered in plate. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south, but his parents moved at a very young age to the east. He was an apprentice working in his mother's forge. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants to open a new tavern; and expand his business

Flaws: Ugly, Secretive. Bonds: Job, Immigrant. Occupation: Sage

Voice: Sensual and smooth

Attributes [hide]

Oppleby Gummen, Male Gnome Expert 3
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)16 (+3) 12 (+1)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Giant, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Zunn Eastoft, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. He has a very tight haircut. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of northern immigrants he idolized his father. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To unite with his sister; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant, Family. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Zunn Eastoft, Male Half-Orc Cleric 5
Medium (5'5") Half-Orc, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 16 (+3)14 (+2)
Skills Arcana +3, Medicine +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 600 gp. Fire opal (600 gp). Onyx (80 gp). Red-brown spinel (80 gp). Alexandrite (1400 gp). 1 Simple lock. 1 Masterwork Artisan’s tools. 1 Healer’s kit. 1 Climber’s kit.


Social Check DCs


Merihim Rage, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light blue in addition to tight pants. He wears his white hair up. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: A deeply religious man he believes everything happens for a reason. He is a great chef.

History: The child of northern immigrants he idolized his father. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Immigrant, Enemies, Job. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Merihim Rage, Male Tiefling Sorcerer 8
Medium (5'6") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 60 pp. Coral (60 gp). Chrysoberyl (60 gp). Silver pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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