Morkral Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a long, green, dusty cloak. He sports a long blonde beard, and similarly colored long hair. His fierce violet eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: When he was but 4 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He's since become an addict/alcoholic.
Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally
Flaws: Disease, Fearful, Addict, Insane. Bonds: Immigrant. Occupation: Gardener
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 88 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: Just what you see.
Theriatis Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a faded coat and loose pants complete with feathered hat. He has dyed his greying black hair a little too much giving a sharp black color. He is very pretty but has cold, dead eyes.
Personality: Overbrimming with self-confidence, Theriatis isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Fortune-teller father left him crippled. By chance he met his brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a fisher and was forced into it by his family
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Fisher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 2800 sp.
Gerard Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His golden hair is matted, messy, and big. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He speaks before he thinks and is too direct. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gerard was raised in a hard working conservative environment. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Sellsword again; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Impulsive. Bonds: Rich, Job, Adventurer. Occupation: Scribe
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp.
Pirithin Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a faded coat and loose pants complete with deerstalker hat. His golden hair is still thick. His hazel unseeing eyes seem to look past you.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Pirithin was raised in a hard working conservative environment. He found a children's book about a Halfling Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Bellfounder.
Motivation: Wants to open a new tavern; and he has passion for adventuring and risk
Ideals: Joker, Justice. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Bellfounder
Voice: Squeaky
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
