Boddynock Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this southern man wears silk and lounges about seductively. His hair is brown and curly. His eyes are green and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.
History: Born to a Merchant, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Athletic, Joker. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Blacksmith
Voice: Jamaican accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 20 (+5) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 800 sp.
Bathin Principle, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown tunic with tan highlights, and long green pants that bunch up around his shoes. His white hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Prone to second guessing himself, he comes off as nervous. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: The child of a Barkeep, who enjoyed hunting, Bathin was taken on many hunting expeditions. He helped his mother out around the business and became quite the natural. He used his abilities to trick people and travel the world for free.
Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help
Flaws: Shy, Antagonistic. Bonds: Attractive, Criminal record, Nature, Job. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 11)
Armor Class 10
Hit Points 58 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Undercommon, Gnome
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 370 pp. Red spinel (40 gp). 1 Minor magic item.
Iados Glory, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy black pantaloons and a grey scarf. His hair is cut close to his head. His gold eyes are slightly larger than normal.
Personality: He is irascible and easily irritated. He is a logical person and will generally grow upset if things defy logic and science.
History: Iados hails from a village terrorized by brigands. His mother was a soldier and died while he was still young. Iados was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Someone believes him a fraud; and revenge
Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Military. Occupation: Herbalist
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 61 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (300 gp). Jeweled anklet (3000 gp).
Gerard Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather. He has a slight overbite and is overall scrawny. His silver hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He dislikes all the random violence that takes place in the south. He plays an instrument quite well.
History: He got into the Architect business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He struck the Architect job and began his own company from there.
Motivation: Wants to open a new tavern; and to be a actor again
Ideals: Pacifist, Artistic. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Architect
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 8)
Armor Class 12
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 130 pp. Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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