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Kriv Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears just a black suit. His crest is blue and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Gifted. Bonds: Adventurer, Immigrant, Religious, Family. Occupation: Dilettante

Voice: Loud with bravado

Attributes [hide]

Kriv Vangdondalor, Male Dragonborn Bard 7
Medium (6'1") Dragonborn, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)10 (+0) 10 (+0)10 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Black pearl (1500 gp). Alexandrite (1500 gp).


Social Check DCs


Thamuz Creed, Male Tiefling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. He keeps his chestnut hair in a flapper bob. His eyes are red and beady.

Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted necromantic powers by his dying sister.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Ugly, Addict, Fearful. Bonds: Poor. Occupation: Animal Trainer

Voice: Farmer accent

Attributes [hide]

Thamuz Creed, Male Tiefling Paladin 10
Medium (6'5") Tiefling, Neutral Good (CR 10)
Armor Class 11
Hit Points 87 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common, Ignan, Gnome, Auran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1700 gp. Sapphire pendant on gold chain (2200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. He wears his chestnut hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: Adrik hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He has never given up on his painting dream.

Motivation: He is compelled to act according to his religious beliefs; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Artistic, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Adrik Rakankrak, Male Dwarf Druid 6
Medium (4'3") Dwarf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 7000 sp.


Social Check DCs


Seebo Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His head has been shaved. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Seebo is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a wizard, Seebo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Flaws: Ugly, Depressed, Fearful. Bonds: Rich, Mentor. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Seebo Offund, Male Gnome Ranger 2
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)17 (+3) 13 (+1)13 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Halfling, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1200 sp. 1 Masterwork Common Melee.


Social Check DCs

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