Kite Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white fur has been sun bleached extensively. His eyes are a pleasant hazel.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mayor arts, while his father instructed him in etiquette, music and courtly manner. Cursed with a spirit at a very young age, Kite has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Athletic, Justice. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 62 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 100 pp. Violet garnet (1600 gp). Coral (130 gp). Freshwater pearl (9 gp). Malachite (9 gp). Hematite (9 gp). Violet garnet (1600 gp). Tourmaline (130 gp). Rock crystal (80 gp). Banded agate (9 gp). 1 Minor magic item. 1 Minor magic item.
Elaim Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple blue line shooting up and back down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is cut short with large spiked bangs in the front. His brown eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.
History: Gifted from a young age, Elaim studied abroad. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Slave Trader for hire.
Motivation: He is wracked by social anxiety; and to be a mayor again
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Slave Trader
Voice: Pirate accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Dwarven, Ignan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Dazzazn Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is constantly adorned with expensive silk clothing, often dyed in bright yellow and brown, and wears rings and necklaces with large, colorful gems. His white crest is drawn into a tight pony tail with a rose scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: To settle down with his crush; and expand his business
Bonds: Rich, Job, Criminal record, Military, Has a crush. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: Amber (100 gp). 1 Minor magic item.
Duergath Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a black poncho over his likewise colored trousers and shirt. His silver hair is matted, messy, and big. He has gleaming, smiling blue eyes.
Personality: He dislikes all the random violence that takes place in the west. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Duergath has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Pacifist, Justice. Flaws: Ugly, Disease, Insomniac. Occupation: Beggar
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
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