Ishgha Kirby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.
History: The child of a Courier, who enjoyed hunting, Ishgha was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Abyssal, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp.
Dynamic Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He sports a flattop fur cut. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the west. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Bather, but he got bored and became a Masseuse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Bather again; and balancing his hectic life and new masseuse responsibilities is difficult
Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Immigrant, Job. Occupation: Masseuse
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 69 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 10000 gp. Freshwater pearl (4 gp). Star rose quartz (70 gp). Pink pearl (120 gp). Azurite (4 gp). Sard (70 gp). Deep blue spinel (900 gp). Rich purple corundum (1500 gp). Malachite (4 gp). Eye agate (4 gp). Moonstone (70 gp). Star rose quartz (70 gp). Violet garnet (900 gp). White pearl (120 gp). White pearl (120 gp). Banded agate (4 gp). Deep blue spinel (900 gp). Aquamarine (900 gp). Citrine (70 gp). Silver pearl (120 gp).
Ernest Clapham, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. His auburn hair is kept up in a ponytail inside a feathered hat. This amber eyed easterner is not easily forgotten.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born the only child of a wealthy merchant. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the east.
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Scribe
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 20000 cp. Golden yellow topaz (1500 gp). Deep green spinel (110 gp). 1 Disguise kit. 1 Backpack. 1 Disguise kit. 1 Spyglass.
Dûsh Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Overbrimming with self-confidence, Dûsh isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. A true patriot, Dûsh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the west to a Sage, Dûsh learned a great deal about his mother's area of expertise. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.
Motivation: To be a Tailor again; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Military, Job. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 46000 sp. Solid gold idol (800 gp). Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!