Kipper Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: This southern man wears professional attire. His clothes are grease stained in places. He has done his best to style his silver hair to look like a famous performer. His half smiles and blue eyes are beguiling and draw you in.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to loving parents in a slum to the south. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their son. He worked as a Dilettante, and he later adopted a second son.
Motivation: Marry his sister to traveling adventurers.
Flaws: Mundane. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Dilettante
Voice: Booming voice
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 26 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 19 (+4) | 10 (+0) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 37000 sp. Jasper (80 gp). Silver pearl (100 gp). Red garnet (100 gp). 1 Minor magic item.
Goroth Digby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears white trousers with brown and white striped suspenders. He wears various colorful collared shirts. His auburn hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He is calm most of the time but flees social interaction. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born to loving parents in a slum to the south. In his 12th year, his parents were killed by a brigands raid, leaving Goroth alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Revenge; and wants to work out more often
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Enemies, Poor. Occupation: Shipwright
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 13)
Armor Class 11
Hit Points 111 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Azurite (7 gp). Obsidian (7 gp).
Raam Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is typically in his Glassblower uniform. He has styled his blue hair well, parting it to the left. His gold eyes dart from person to person.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Tiefling Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: Meet up once more with his childhood friend.
Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Job, Adventurer. Occupation: Glassblower
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 66 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Gnome
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a slight overbite and is overall scrawny. His hair is chestnut, silky, and of moderate length. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gomory took refuge in the large cave and found the beat up club and armor he uses now. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: An old rival family wants him found; and wants to open a new tavern
Bonds: Attractive, Family, Nature, Job. Occupation: Spice Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 49 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 70 pp. Tourmaline (60 gp). Aquamarine (400 gp). Chrysoprase (50 gp). Eye agate (15 gp). Eye agate (15 gp). Blue quartz (15 gp). Peridot (50 gp). Banded agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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