Dayereth Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop hair cut. He has several tiny jet earrings on each ear.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.
Motivation: Money/treasure; and he is wracked by social anxiety
Ideals: Athletic, Optimist. Flaws: Ugly, Fearful. Bonds: Rich, Religious. Occupation: Barkeep
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 140 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Golden circlet with four aquamarines (2000 gp). 1 Minor magic item.
Eberk Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is baby faced.
Personality: He is overprotective of those who hire his services. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Eberk was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eberk decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Insane, Disease. Bonds: Guardian, Criminal record, Rich. Occupation: Bellfounder
Voice: Slow speaker
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 101 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 21 (+5) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 400 pp. Fire opal (500 gp). Banded agate (9 gp). Rich purple corundum (500 gp). Star rose quartz (30 gp). Moonstone (30 gp). Sardonyx (30 gp). Violet garnet (1500 gp). Tiger eye turquoise (9 gp). Hematite (9 gp).
Akmen Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear flannel. He wears a broad hat to cover his moderate length silver hair. His black eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Interpreter, but he got bored and became a Armorer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Fighting. Bonds: Adventurer, Job. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 11)
Armor Class 11
Hit Points 57 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: Just what you see.
Zaffrab Reese, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he sports grey clothing, slightly heavier than average wear. He has black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom
Flaws: Insane, Mundane, Shy. Bonds: Attractive, Rich. Occupation: Shoemaker
Voice: Posh accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp. Coral (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!