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NPC Generator

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Advanced [show]


Morgran Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is long and unkept. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.

History: Born in the east to a Armorer, Morgran learned a great deal about his mother's area of expertise. He worked as a nervous Armorer and found it very stressful. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and to be a fisher again

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Armorer

Voice: Speaks like tongue is numb

Attributes [hide]

Morgran Holderhek, Male Dwarf Paladin 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)13 (+1) 10 (+0)14 (+2)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Roondar Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of shields on his belt, each one with a jet on the hilt. He keeps his long auburn hair kept up in a rat tail. He has violet eyes and a green hat with a pastel feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invites people to come help in his community garden.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He then took over the family business and is one of the better Painter for hire.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Painter

Voice: Pronounces difficult words wrong

Attributes [hide]

Roondar Tarkelby, Male Gnome Barbarian 5
Small (3'4") Gnome, Lawful Good (CR 5)
Armor Class 12
Hit Points 51 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 14 (+2)10 (+0)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1 Breastplate. 1 Chain shirt.


Social Check DCs


River Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it, and sports empty pouches on his belt. His long lavender fur is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: River was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. River took refuge in the large cave and found the beat up mace and armor he uses now. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: To unite with his sister; and find a way to reverse the transformation of his sister

Ideals: Disciplined. Flaws: Racist. Bonds: Job, Nature, Family. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

River Wind, Male Tabaxi Warrior 3
Medium (6'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 15
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Nature +3, Stealth +7
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5

Possessions: 1200 sp. Freshwater pearl (9 gp). Sardonyx (80 gp). 1 Antitoxin. 4 Smokesticks. 3 Holy water.


Social Check DCs


Olunt Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. His hair is long and auburn with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His eyes are likewise amber.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Olunt lived on a farm with his father, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to trick people and travel the world for free.

Motivation: To share knowledge with the world; and marry his sister to traveling adventurers

Ideals: Philantrophist, Logical. Bonds: Rich, Family, Nature, Criminal record. Occupation: Tanner

Voice: Shortens vowels

Attributes [hide]

Olunt Fireforge, Male Dwarf Wizard 8
Medium (4'2") Dwarf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 27 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Performance +3, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 700 gp. Lapis lazuli (4 gp). Rock crystal (60 gp). Lapis lazuli (4 gp). Jade (120 gp). Silver pearl (120 gp). Freshwater pearl (4 gp).


Social Check DCs

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