Delg Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: Delg hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a wizard, Delg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Artistic. Flaws: Forgetful. Bonds: Attractive, Mentor. Occupation: Navigator
Voice: Stutters
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. 1 Masterwork Common Melee.
Cloud Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are hazel.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born the only child of a wealthy merchant. He has chosen to use the inheritance that was left to him frivolously. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is greedy; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Racist, Secretive, Insomniac. Bonds: Rich. Occupation: Cook
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 12 (+1) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Druidic, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Gennal Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'5". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a mace. His red hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are brown and he is always smoking a pipe.
Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of drow once and for all.
History: He was raised in a mountains tribe. In his 18th year, his parents were killed by a drow raid, leaving Gennal alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Seeks redemption; and balancing his hectic life and new glassblower responsibilities is difficult
Ideals: Fighting. Bonds: Guardian, Enemies, Nature, Job, Criminal record. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
Flask Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears baggy white pantaloons and a violet scarf, he is not a threatening figure. He wears his lavender fur up. He has a tattooed face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He works hard and plays hard.
History: He was born in the east, but his parents moved at a very young age to the south. Flask was born on a far eastern island where he grew up under the tutelage of his mother, an expert Dyer. He became a Dyer soon after.
Motivation: He would like to get married and retire; and sabotage a competitor
Ideals: Joker. Flaws: Hedonist. Bonds: Immigrant, Job, Has a crush. Occupation: Dyer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 44 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). Sapphire pendant on gold chain (1100 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp). An abacus with copper, silver and gold markers (80 gp). Jeweled electrum ring (3000 gp). Silver comb with moonstones (800 gp). Cloth of gold vestments (80 gp). Old masterpiece painting (700 gp). Sapphire pendant on gold chain (1100 gp). Gold dragon comb with red garnet eye (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!

