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NPC Generator

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Advanced [show]


Zook Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'5". He wears a weathered and beat up set of banded mail beneath an oversized brown coat, and his gloved hand is found clutching a crossbow. His chestnut hair is cut jaggedly and amateurishly. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Ploughman business at a young age. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. After a long history of fighting, Zook and his spouse have recently divorced.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Zook Nopenstallen, Male Gnome Warlock 6
Small (3'5") Gnome, Lawful Evil (CR 6)
Armor Class 15
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)15 (+2) 10 (+0)16 (+3)
Skills Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Auran, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears green leather gloves, a green jacket, and tight pants. He has done his best to style his blue hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Joker. Bonds: Has a crush, Religious, Mentor. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Modean Principle, Male Tiefling Adept 8
Medium (5'11") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 51 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 70000 cp.


Social Check DCs


Arnold Axton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown tunic with white highlights, and long black pants that bunch up around his shoes. He has moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with his god.

History: He got into the Jeweler business at a young age. He worked as a nervous Jeweler and found it very stressful. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: To be a Glassblower again; and balancing his hectic life and new jeweler responsibilities is difficult

Flaws: Insane, Shy, Antagonistic. Bonds: Immigrant, Religious, Job. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Arnold Axton, Male Human Barbarian 7
Medium (6'4") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 49 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)14 (+2) 13 (+1)18 (+4)
Skills Acrobatics +5, Intimidation +7
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +7

Possessions: 1100 gp. Eye agate (14 gp). Eye agate (14 gp).


Social Check DCs


Sethrekar Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of his god around his neck, and a club on his belt and is in decent physical shape. His brass crest is long and unkept. His thin eyebrows rest above his beady red eyes.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. Flattery will make him almost putty in your hands.

History: Born in the east to a Sailor, Sethrekar learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Selfish. Bonds: Has a crush, Job. Occupation: Sailor

Voice: Prounounces S like Z

Attributes [hide]

Sethrekar Delmirev, Male Dragonborn Adept 2
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 16 (+3)16 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 40 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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