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NPC Generator

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Advanced [show]


Tordek Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time. His chestnut hair is still thick. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a massive crush on the younger sibling of the Fisher who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his mother was called into army service. He struck it rich when he found rare goods in large quantities. He has gone from town to town working and never settling down anywhere, but has fallen for a local Armorer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to meet his childhood hero; and to settle down with his crush

Bonds: Attractive, Has a crush, Adventurer, Military, Rich. Occupation: Fisher

Voice: American accent

Attributes [hide]

Tordek Helcral, Male Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 70 gp.


Social Check DCs


Norman Clare, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man sports blue clothing, slightly heavier than average wear. He keeps his white hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Human compassion; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Entrepeneur. Flaws: Racist. Bonds: Religious, Military. Occupation: Sage

Voice: High pitched, excited

Attributes [hide]

Norman Clare, Male Human Warlock 9
Medium (6'0") Human, True Neutral (CR 9)
Armor Class 9
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1000 gp. Red-brown spinel (130 gp). Red garnet (130 gp). Pink pearl (130 gp).


Social Check DCs


Carrie Zhou, Male Half-Elf [Permalink]

Personal [hide]

Description: This man tends to wear a brown poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized ruby on his right hand. His chestnut hair is lengthy. His thin eyebrows rest above his beady gray eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also has developed a complete distrust of the Fisher profession.

History: Carrie was raised in a hard working conservative environment. His first spouse was a Fisher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.

Motivation: To reunite with his absent father.

Flaws: Ugly, Cynical. Bonds: Rich, Job, Family. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Carrie Zhou, Male Half-Elf Druid 10
Medium (5'3") Half-Elf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)16 (+3) 11 (+0)18 (+4)
Skills Acrobatics +5, History +7
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Orc, Terran
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 1000 gp. Sapphire pendant on gold chain (1500 gp). Silver comb with moonstones (500 gp). 1 Minor magic item.


Social Check DCs


Bucklal TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His black hair is lengthy and is close to two feet long. His amber eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 8 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found.

Ideals: Joker. Flaws: Impulsive. Bonds: Poor, Immigrant, Family. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Bucklal TellPenny, Male Halfling Ranger 3
Small (3'3") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)15 (+2) 14 (+2)9 (-1)
Skills Performance +1, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Infernal
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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