Arnold Azzo, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy grey pantaloons and a tan scarf. He sports a flattop hair cut. His amber unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Arnold and his spouse have recently divorced.
Motivation: Wants to work out more often; and he desires power and/or immortality
Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Adventurer, Nature. Occupation: Seamstress
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon.
Dworic Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in earthy colors with a green and brown handkerchief worn on his right side. He has silver hair. He tend to wears goggles to shield his eyes.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sold as a small child to a wizard, Dworic was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants revenge against orcs
Flaws: Racist. Bonds: Rich, Mentor, Criminal record, Enemies. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 49 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Druidic
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: Hematite (15 gp). Star ruby (1000 gp). Malachite (15 gp). Hematite (15 gp). Silver pearl (80 gp). Rhodochrosite (15 gp). Sardonyx (60 gp). Jade (80 gp).
Enialis Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'9" and wears skinny pants and wears a brown and black robe with the hood down. His left leg appears badly burned and disfigured. He has dyed his greying red hair a little too much giving a sharp red color. His green eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Entrepeneur, Logical. Flaws: Shy. Bonds: Adventurer. Occupation: Banker
Voice: Rolls R's
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Sardonyx (60 gp). Fire opal (700 gp). 1 Masterwork Common Melee.
Carrie Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears dull white sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His brown hair is smooth and relatively long. He has several tiny opal earrings on each ear.
Personality: He exudes charisma. He is a tour de force of persuasion. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Sold as a small child to a brothel owner, Carrie was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Carrie reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job; and he is greedy
Bonds: Rich, Attractive, Mentor, Military, Job. Occupation: Barrister
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
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