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NPC Generator

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Nelkin Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in a clean brown cloak covering his clean studded leather. He wears his hair in dreadlocks. His amber eyes are slightly larger than normal.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He enjoys reading and quiet.

History: Nelkin was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 3 years.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Optimist, Logical. Bonds: Attractive, Job, Family. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Nelkin Honeypot, Male Halfling Wizard 10
Small (3'3") Halfling, Lawful Evil (CR 10)
Armor Class 11
Hit Points 11 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)20 (+5) 17 (+3)9 (-1)
Skills Arcana +9, Intimidation +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Undercommon, Gnome, Elven, Giant
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174443320000

Possessions: 2200 gp. Deep blue spinel (1400 gp). Red spinel (110 gp). Black opal (900 gp). Violet garnet (1400 gp). Amethyst (110 gp). Obsidian (10 gp). Zircon (50 gp). Tiger eye turquoise (10 gp).


Social Check DCs


Vondal Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'2" western man, he wears a robe, a symbol of the four houses of cards around his neck, and a longbow on his belt. His auburn hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a island tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Performer

Voice: Mousy voice

Attributes [hide]

Vondal Strongheart, Male Dwarf Cleric 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 13 (+1)8 (-1)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 170 gp.


Social Check DCs


Dimble Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a black vest and prefers red and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down, marred by teas. He is bald on top and has large black tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shipwright arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Dimble Sympony, Male Gnome Ranger 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 15 (+2)9 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nordak Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male dresses in brown turtlenecks beneath a red coat with black slacks. He is tall, broad shouldered and powerfully built. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Nordak was raised in a hard working conservative environment. Over the years he perfected his riding and shooting skills. He then took over the family business and is one of the better Mortician for hire.

Motivation: To be a Dyer again; and he feels threatened by others

Flaws: Insane, Antagonistic, Fearful. Bonds: Job, Nature. Occupation: Mortician

Voice: Tuts and clicks tongue

Attributes [hide]

Nordak Goldfinder, Male Dwarf Monk 10
Medium (4'4") Dwarf, Lawful Good (CR 10)
Armor Class 15
Hit Points 55 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 11 (+0)11 (+0) 14 (+2)8 (-1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +5

Possessions: 1500 gp.


Social Check DCs

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