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NPC Generator

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Advanced [show]


Delg Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear grey clothing when he does not wear armor. He has dyed his greying white hair a little too much giving a sharp white color. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Delg was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Further expansion of business.

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Criminal record, Job. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Delg Bofdann, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 20 (+5)11 (+0) 18 (+4)9 (-1)
Skills Acrobatics +5, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14420000000

Possessions: 70 gp. Hematite (8 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sammal Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black shirt with thin yellow vertical stripes and green pants. His brown hair is lengthy and is close to two feet long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Sammal was born in the north. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has dedicated himself to building a better kind of golem.

Motivation: He would like to get married and retire; and a need for knowledge about a nearby landmark

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Sammal Serenity, Male Tiefling Rogue 8
Medium (6'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 14 (+2)16 (+3)
Skills Arcana +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olrok Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. With a patchy silver beard and wild silver hair. His eyes are brown and he is always smoking a pipe.

Personality: He is irascible and easily irritated. He is harsh and unforgiving.

History: He was born to loving parents in a slum to the south. Through the years after Olrok was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Olrok's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Olrok Graham, Male Half-Orc Fighter 17
Medium (6'2") Half-Orc, Chaotic Good (CR 17)
Armor Class 12
Hit Points 115 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 18 (+4)11 (+0)
Skills Insight +10, Religion +7
Senses Passive Perception 14
Languages Common, Orc, Aquan
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3

Possessions: 12000 gp. Lapis lazuli (6 gp). Peridot (70 gp). Sardonyx (70 gp). Violet garnet (600 gp). Star ruby (500 gp). Violet garnet (600 gp).


Social Check DCs


Zed Ashley, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'1" and dresses in collared shirts and wears a proper scarf over his head. His left leg appears badly burned and disfigured. He keeps his long chestnut hair kept up in a rat tail. His eyes are brown and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After months of barely getting by, Zed managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Military. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Zed Ashley, Male Half-Orc Monk 6
Medium (5'1") Half-Orc, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 13 (+1)9 (-1)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 7000 sp. Golden pearl (140 gp). Sardonyx (80 gp). Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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