Zog Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'7" and lanky with angular features, he is an attractive figure. He wears tan leather gloves, a tan jacket, and tight pants. With a patchy red beard and wild red hair. His face is covered beneath a completely black helmet.
Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.
History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Military. Occupation: Mason
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 2 |
Possessions: 15000 sp. 1 Minor magic item.
Godfrey Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a pastel cloak and cross-gartered black stockings. He is muscular with a powerful set of arms. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is irascible and easily irritated. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive. Occupation: Interpreter
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 47 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Giant, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1200 gp. Golden yellow topaz (400 gp). Jasper (20 gp). Malachite (15 gp). Carnelian (20 gp). Emerald (1400 gp). Black star sapphire (1400 gp). 1 Minor magic item.
Dadalan Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man tends to wear a large white jacket. He is muscular with a powerful set of arms. His white crest is still thick. He has gold eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Sabotage a competitor; and expand his business
Ideals: Athletic, Entrepeneur, Justice. Bonds: Rich, Job. Occupation: Apothecary
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 17)
Armor Class 12
Hit Points 58 (17d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 |
Possessions: 3000 gp. Jade (70 gp). Hematite (9 gp). Lapis lazuli (9 gp). Smoky quartz (20 gp). Citrine (20 gp). Moss agate (9 gp). Rhodochrosite (9 gp). Freshwater pearl (9 gp). Rhodochrosite (9 gp). Blue quartz (9 gp). Clear bright green emerald (7000 gp). Aquamarine (1200 gp). Golden yellow topaz (1200 gp). Rock crystal (20 gp). Bloodstone (20 gp). Peridot (20 gp). Eye agate (9 gp). Black opal (1200 gp). Violet garnet (1200 gp). Rich purple corundum (1200 gp).
Vonbin Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears professional attire. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His fierce brown eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His relatives are trying to arrange a marriage; and a strong sense of loyalty to dwarven people
Flaws: Racist. Bonds: Attractive, Guardian, Rich, Family. Occupation: Bricklayer
Voice: Mousy voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 116 (9d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 20 (+5) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 600 gp.
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