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NPC Generator

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Advanced [show]


Bharash Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brass crest is slicked back into a classic pompadour. He has a dull look in his red eyes.

Personality: He will rave to anyone who will listen. He feeds upon the attention of others.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Bharash Hashphronyxadyn, Male Dragonborn Adept 15
Medium (6'6") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 58 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Deception +6, Intimidation +6
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133

Possessions: 600 pp.


Social Check DCs


Amnon Harm, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is dressed in earthy colors with a yellow and black handkerchief worn on his right side. Beneath his clothing is a huge mess of scar tissue. His blue hair is long and unkept. He has gold eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with his god.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Amnon took refuge in the large cave and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he is currently in port desperately looking for someone to get him out

Ideals: Logical. Flaws: Ugly, Terse. Bonds: Slave, Religious, Nature. Occupation: Shipwright

Voice: Sleepy voice

Attributes [hide]

Amnon Harm, Male Tiefling Warrior 5
Medium (5'6") Tiefling, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Uraim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly brown, has prominent grey streaks. His brown eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Uraim's first love is himself. His second love is also himself. He does not trust anyone and sleeps with one eye open.

History: Uraim was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uraim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uraim. He hasn't been sleeping well lately.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels threatened by others

Ideals: Impeccable. Flaws: Insomniac, Fearful. Bonds: Attractive, Family, Criminal record. Occupation: Spice Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Uraim Daerdahk, Male Dwarf Sorcerer 3
Medium (4'3") Dwarf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Varg Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is chestnut and curly. He has gray eyes and a tan hat with a black feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has all his life been fascinated with music.

History: Varg was raised in a hard working conservative environment. In his 15th year, his parents were killed by a dire rats raid, leaving Varg alone in the world. After a stint in an orphanage, he was adopted. He struck the Butcher job and began his own company from there.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Optimist, Artistic. Bonds: Job, Enemies. Occupation: Butcher

Voice: Breathy voice

Attributes [hide]

Varg Thackeray, Male Half-Orc Monk 3
Medium (5'0") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Arcana +4, Insight +1
Senses Passive Perception 9
Languages Common, Orc, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp. 1 Half-Plate.


Social Check DCs

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