Two Llamas In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is cinnamon and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Flattery will make him almost putty in your hands.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to trick people and travel the world for free.
Motivation: Retire the richest man in the west; and his religion dominates his actions
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Attractive, Religious. Occupation: Performer
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 120 gp.
Ulfgar Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a worn and beaten armor. His silver hair is singed and shortened. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Ulfgar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a very good compulsive liar and kleptomaniac.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out south to avoid the crime he committed. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Rich, Family. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Brug Coombs, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He is dressed in earthy colors with a brown and blue handkerchief worn on his right side. He wears a wide-brimmed hat to hide his balding. His eyes are likewise brown. His teeth are white and perfect.
Personality: Calm and collected, he is a well trained Baker. He misses his home and complains about the freezing weather, even in summer.
History: He served in the navy to pay for his family's outstanding loans. When Brug reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To be a Navigator again; and wants to have a good time and be beloved
Ideals: Persistence, Optimist. Bonds: Attractive, Job, Immigrant, Military. Occupation: Baker
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 12)
Armor Class 9
Hit Points 53 (12d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 9 (-1) | 13 (+1) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 400 pp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (1200 gp). A silver and pearl hairclip (10 gp). Cloth of gold vestments (60 gp).
Feldûsh Landon, Male Half-Orc [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears just a tan suit. His red hair is unkempt and raggedy. His eyes are a pleasant hazel.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. A true patriot, Feldûsh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a white middle class family as the only child. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and he seems to be bored by most things
Flaws: Ugly, Racist, Mundane. Bonds: Poor, Military. Occupation: Armorer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

