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NPC Generator

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Advanced [show]


Silvo Underbough, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 2'11". He dresses in tan turtlenecks beneath a green coat with yellow slacks. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Silvo was born the youngest of three triplets. Through the years after Silvo was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Silvo's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Barkeep.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Silvo Underbough, Male Halfling Monk 4
Small (2'11") Halfling, Lawful Good (CR 4)
Armor Class 15
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)12 (+1) 14 (+2)18 (+4)
Skills Insight +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 11000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Frouse Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. Frouse abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and wants to work out more often

Ideals: Athletic. Flaws: Insomniac. Bonds: Adventurer, Enemies, Mentor. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Frouse Humplebumple, Male Gnome Cleric 2
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)15 (+2) 13 (+1)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 160 pp.


Social Check DCs


Two Llamas Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He carries a battered club and tarnished lance as well. His beige fur is lengthy and is close to two feet long. His half smiles and green eyes are beguiling and draw you in.

Personality: Two Llamas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Two Llamas has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Pacifist. Flaws: Disease. Bonds: Attractive. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Two Llamas Treat, Male Tabaxi Wizard 9
Medium (6'3") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 37 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 70 pp. Smoky quartz (30 gp). Tourmaline (140 gp). Malachite (4 gp).


Social Check DCs


Flask In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a white and brown robe with the hood down. He has no fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses divination through singing.

History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Impeccable, Gifted. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Bowyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Flask In the Storm, Male Tabaxi Expert 2
Medium (6'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)8 (-1) 8 (-1)10 (+0)
Skills Deception +2, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs

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