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NPC Generator

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Burto Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His long chestnut hair reaches down to his waist. His amber eyes peer out from beneath his feathered white hat.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Military, Immigrant, Enemies. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Burto Greenleaf, Male Halfling Druid 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)16 (+3) 16 (+3)12 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Giant, Gnome
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 2000 sp. Malachite (11 gp). Golden yellow topaz (400 gp). 1 Minor magic item.


Social Check DCs


Reynard Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. His auburn hair is lengthy and is close to two feet long. His skin is flawless and his blue eyes scan people very quickly.

Personality: Reynard wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined. Flaws: Mundane, Insomniac. Bonds: Attractive, Poor, Criminal record. Occupation: Mercenary

Voice: Gruff and masculine

Attributes [hide]

Reynard Hornsby, Male Human Rogue 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Grumbar Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a pastel tunic with grey highlights, and long tan pants that bunch up around his shoes. His right leg appears badly burned and disfigured. He has a small bristly mustache and wavy black hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. After coming to the age of reason, Grumbar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: To unite with his brother.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Grumbar Abram, Male Half-Orc Ranger 17
Medium (6'5") Half-Orc, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 119 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Orc, Aquan
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602221

Possessions: 8000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Two Llamas Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His fur is short and black. His amber eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Two Llamas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He has comitted a past crime that haunts him to this day; and to get a good night's sleep

Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Poor, Immigrant. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Two Llamas Of Claws, Male Tabaxi Rogue 3
Medium (6'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)13 (+1) 12 (+1)14 (+2)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: Just what you see.


Social Check DCs

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