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Advanced [show]


Nirgel Power, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears blue trousers with green and white striped suspenders. He wears various colorful collared shirts. He has no hair. He has red eyes and a blue hat with a green feather.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a son. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Secretive. Bonds: Criminal record, Rich, In love. Occupation: Locksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Nirgel Power, Male Tiefling Sorcerer 8
Medium (5'0") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 15 (+2)15 (+2)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 6000 sp.


Social Check DCs


Andram Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple tan robe with pastel stripes complete with hood. His hair is greying and his face has many wrinkles. His eyes are gold and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is skeptical of what others tell him and is slow to trust.

History: The child of a Painter, who enjoyed hunting, Andram was taken on many hunting expeditions. Andram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to have a good time and be beloved; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Optimist. Flaws: Shy, Secretive. Bonds: Nature. Occupation: Bellfounder

Voice: French accent

Attributes [hide]

Andram Ecstasy, Male Tiefling Adept 4
Medium (6'4") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. Rhodochrosite (15 gp). Alexandrite (200 gp). Azurite (15 gp). 1 Minor magic item.


Social Check DCs


Spring Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a card on it. His red fur is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the north. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Tabaxi compassion; and he is wracked by social anxiety

Ideals: Pacifist. Flaws: Ugly, Fearful, Racist. Bonds: Poor. Occupation: Farmer

Voice: Speaks with lips pursed

Attributes [hide]

Spring Plume, Male Tabaxi Sorcerer 8
Medium (5'11") Tabaxi, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 19 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)18 (+4) 15 (+2)16 (+3)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven, Elven, Aquan
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666530000

Possessions: 1500 gp. Peridot (80 gp). Freshwater pearl (8 gp). Moss agate (8 gp). Red-brown spinel (120 gp). Sard (80 gp). Blue sapphire (1300 gp).


Social Check DCs


Erdan Liadon, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he usually wears his black robe and has his rapier always slung over his shoulder. His chestnut hair is slicked back into a classic pompadour. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a Masseuse, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Disciplined. Flaws: Ugly, Addict, Shy. Bonds: Poor. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Erdan Liadon, Male Elf Rogue 1
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 13 (+1)10 (+0)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. Chrysoprase (70 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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