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NPC Generator

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Advanced [show]


Euron Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is drawn into a tight pony tail with a dagger scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a massive crush on the younger sibling of the Detective who has hired him part-time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Euron was born with his mother's beautiful face. A few years later when the south was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Expand his business; and obtaining odd cultural tiefling artifacts is his passion

Bonds: Rich, Attractive, Has a crush, Immigrant, Adventurer, Job. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Euron Guilt, Male Tiefling Commoner 3
Medium (6'5") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)9 (-1) 8 (-1)17 (+3)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 9000 cp. 1 Good lock. 1 Silk rope.


Social Check DCs


Morkral Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, but even with his fine clothing he looks run-down. He has no hair. His brown eyes peer out from beneath his Stetson grey hat.

Personality: Morkral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a Banker, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Morkral Balderk, Male Dwarf Warlock 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)12 (+1) 11 (+0)9 (-1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 110 gp.


Social Check DCs


Patrick Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. His auburn hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady gray eyes.

Personality: He dislikes all the random violence that takes place in the north. He is able to make almost anything out of random pieces of junk.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Patrick's homeland. Patrick decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day

Ideals: Pacifist, Gifted, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Patrick Warwick, Male Human Barbarian 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)9 (-1) 18 (+4)14 (+2)
Skills Athletics +1, Nature +1
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Breastplate.


Social Check DCs


Tricking Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his falchion ready. He has done his best to style his cinnamon fur to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Tricking was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Impulsive, Depressed. Bonds: Attractive. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Tricking Wind, Male Tabaxi Paladin 5
Medium (6'5") Tabaxi, Chaotic Good (CR 5)
Armor Class 10
Hit Points 54 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)15 (+2) 10 (+0)12 (+1)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp.


Social Check DCs

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