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NPC Generator

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Advanced [show]


Cressel Swift, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears tattered old clothes. His whole body is exceptionally muscular. His red hair is thinning but still full. He has several tiny sapphire earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the west, certain he would find work there.

Motivation: Money/treasure; and he feels threatened by others

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Immigrant, Rich. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Cressel Swift, Male Tiefling Sorcerer 4
Medium (6'9") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)14 (+2) 11 (+0)21 (+5)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 10
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 19000 sp. 1 Breastplate.


Social Check DCs


Arannis Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is singed and shortened. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Arannis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was always a brilliant, if unscrupulous mind. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Extrovert, Logical. Flaws: Ugly, Insane. Bonds: Family. Occupation: Stylist

Voice: Nasally tone

Attributes [hide]

Arannis Casilltenirra, Male Half-Elf Aristocrat 12
Medium (5'7") Half-Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 97 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)14 (+2) 9 (-1)18 (+4)
Skills Deception +8, Intimidation +8
Senses Passive Perception 9
Languages Common, Elven, Ignan, Halfling
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 3000 gp. Black pearl (1600 gp). Aquamarine (1600 gp). Rose (40 gp). Hematite (8 gp). Emerald (400 gp). Blue quartz (8 gp). Golden yellow topaz (1600 gp). Rich purple corundum (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears brown leather gloves, a brown jacket, and tight pants. He is an epitome of beauty. His tied-back hair is brown. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is witty, but his monotone delivery comes off as unnerving He enjoys reading and quiet.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fargrim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fargrim. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Joker, Logical, Artistic. Bonds: Attractive, Criminal record. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Fargrim Balderk, Male Dwarf Rogue 5
Medium (4'3") Dwarf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Mreksh Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His silver crest is heavily combed to the right. His red eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.

History: Born to a pair of adventurers, Mreksh grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and doesn't want to be a spice merchant and was forced into it by his family

Ideals: Athletic. Flaws: Sensitive, Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Spice Merchant

Voice: Irish accent

Attributes [hide]

Mreksh Imbixtellrhyst, Male Dragonborn Fighter 9
Medium (6'3") Dragonborn, Chaotic Good (CR 9)
Armor Class 10
Hit Points 72 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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