Alberich Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears baggy black pantaloons and a brown scarf. With a patchy golden beard and wild golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like his father and his brother before him, after school he went straight into learning to become a Crown-heir. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others
Flaws: Fearful. Bonds: Rich, Job, Slave. Occupation: Crown-heir
Voice: Speaks with a cold
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 600 gp. Black opal (400 gp). Tourmaline (40 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kyle Beverly, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears grey trousers with tan and brown striped suspenders. He wears various colorful collared shirts. His auburn hair is smooth and relatively long. His green eyes have a joyful gleam in them most of the time.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Hedonist, Disease. Occupation: Performer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Aldous Easton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he sports white clothing, slightly heavier than average wear. His hair is chestnut, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Aldous is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.
History: The child of southern immigrants he idolized his father. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed, Selfish. Bonds: Attractive, Immigrant. Occupation: Spice Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 69 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll, Elven
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 2100 gp. Jet (160 gp). Citrine (40 gp). Sard (40 gp). Sardonyx (40 gp). Tiger eye turquoise (5 gp). Blue quartz (5 gp). Azurite (5 gp). Moonstone (40 gp). Obsidian (5 gp). Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Maagog Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His wide-brimmed hat is riddled with cuts and holes. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Maagog embodies much of what other species detest in the Dragonborns. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a Tanner, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his absent mother; and doesn't want to be a engraver and was forced into it by his family
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Family. Occupation: Engraver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 88 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +9 / 3d8+5, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 13000 sp. Moonstone (50 gp). Chalcedony (50 gp). 1 Minor magic item.
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