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NPC Generator

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Advanced [show]


Conrad Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, and he perpetually has his shortspear ready. He has red hair. His eyes are a pleasant gray.

Personality: He is almost excessively polite to everyone, even when angry. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 3 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Half-Elves in the east were limited. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes him a fraud; and a deep hatred of giants

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Immigrant, Enemies. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Conrad Hanali, Male Half-Elf Expert 5
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 16 (+3)15 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Auran, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. White pearl (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quick Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a grey coat over a green low-cut shirt, and a Stetson hat upon his head. He has a slight overbite and is overall scrawny. His orange fur is knotted and matted. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Quick studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Professionalism, Gifted. Flaws: Ugly, Addict. Bonds: Family. Occupation: Mercenary

Voice: Speaks like tongue is numb

Attributes [hide]

Quick Of Snakes, Male Tabaxi Fighter 2
Medium (5'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 10 (+0)19 (+4)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 90 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Delg Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this western man wears a lot of dark rich colors, with gold accents. He has dyed his greying brown hair a little too much giving a sharp brown color. His half smiles and green eyes are beguiling and draw you in.

Personality: He has always had a great fascination with Dwarven culture. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.

History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Dwarven compassion; and wants to work out more often

Ideals: Athletic, Pacifist. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Shepherd

Voice: Relaxed voice

Attributes [hide]

Delg Goblinbane, Male Dwarf Bard 5
Medium (4'3") Dwarf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a long, grey cloak. His whole body is exceptionally muscular. His hair is golden and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He speaks before he thinks and is too direct. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in a small plains village. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He left for the south, certain he would find work there.

Motivation: To get a good night's sleep; and to prove his worth to the world

Ideals: Gifted. Flaws: Insomniac, Impulsive. Bonds: Immigrant, Rich, Nature. Occupation: Gardener

Voice: Loud with bravado

Attributes [hide]

Oblar Kettlewhistle, Male Halfling Adept 2
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 15
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)12 (+1) 15 (+2)10 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp.


Social Check DCs

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