Zedaar Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He has the majority of his body covered in plate. He has dyed his greying rusty crest a little too much giving a sharp rusty color. He has gold eyes and a white hat with a grey feather.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a Cartwright, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 15)
Armor Class 13
Hit Points 76 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 7000 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Silver chalice with lapis lazuli gems (70 gp). Gold and topaz bottle stopper cork (300 gp). Gold and topaz bottle stopper cork (300 gp). An abacus with copper, silver and gold markers (70 gp). 1 Medium magic item.
Baradad Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Cartwright. He wears a Stetson hat to hide his balding. He wears a mask on his face.
Personality: Confrontational and typically high on some drug or another. He pushes his goals aggressively. He is also a coward if confronted.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: He feels threatened by others; and an old rival family wants him found
Flaws: Addict, Fearful. Bonds: Religious, Adventurer, Family. Occupation: Cartwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 12)
Armor Class 12
Hit Points 114 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Deep blue spinel (600 gp). Azurite (14 gp). 1 Minor magic item. 1 Minor magic item.
Arumawann Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sold as a small child to a brothel owner, Arumawann was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Stableman father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and to prove his worth to the world
Ideals: Professionalism. Flaws: Impulsive, Disease, Insomniac. Bonds: Mentor. Occupation: Layabout
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 200 gp.
Gerard Atherton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man has a large brown mantle and cape that has been intricately interwoven into his white robe. His blonde hair is singed and shortened. His fierce hazel eyes like to dwell on things.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is able to make almost anything out of random pieces of junk.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. In his 10th year, his parents were killed by a illithids raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Bounty Hunter
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 10 pp.
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