Spring Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears light armors faded through time and improper care. Beneath his clothing is a huge mess of scar tissue. His red fur is lengthy and is close to two feet long. His blue eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Spring isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He has a small toy that he constantly fidgets with.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Addict. Bonds: Slave, Poor. Occupation: Crown-heir
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Artisan’s tools. 1 Masterwork manacles. 1 Silk rope.
Qemuel Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'5". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a morningstar. His white hair is long and unkept. He wears large thick round spectacles.
Personality: He dislikes all the random violence that takes place in the north. The war was a terrible time for him, and Qemuel does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a pair of adventurers, Qemuel grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Pacifist. Flaws: Ugly, Depressed. Bonds: Military, Adventurer. Occupation: Layabout
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 21 (+5) |
Senses Passive Perception 14
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: White opal (400 gp). 1 Minor magic item.
Galinndan Mystralath, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a worn and beaten armor. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Galinndan hails from a village terrorized by brigands. After coming to the age of reason, Galinndan took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Painter and was forced into it by his family; and someone believes him a fraud
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Family, Enemies. Occupation: Painter
Voice: Russian accent
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 5)
Armor Class 14
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 500 gp. Citrine (50 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item.
Stannor Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear black tank tops with blue pants. His red hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to loving parents in a slum to the west. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Stannor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father
Ideals: Fighting. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Guard
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 38 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 90 pp.
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Their contribution stands as a beacon of hope for all adventurers!