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NPC Generator

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Advanced [show]


Fargas Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'2", this man wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. Days after completing his studies, news broke out that his hometown was attacked by drow. Fargas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: To be a Doctor again; and wants to open a new tavern

Flaws: Ugly, Mundane. Bonds: Poor, Job, Enemies. Occupation: Seamstress

Voice: Ums and uhs a lot

Attributes [hide]

Fargas Hogcollar, Male Halfling Rogue 5
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 33 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills History +5
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Draconic
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ahrim Faith, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He wears his red hair down. His skin is flawless and his white eyes scan people very quickly.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. He was taken as a slave by a traveling circus and forced to perform He tends to his Banker job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Optimist. Bonds: Attractive, Rich, Slave, Job. Occupation: Banker

Voice: Speaks with a cold

Attributes [hide]

Ahrim Faith, Male Tiefling Cleric 8
Medium (6'6") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Athletics +5, Investigation +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. He wears a wide-brimmed hat to hide his balding. His brown eyes are slightly larger than normal.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and retire the richest man in the south

Ideals: Entrepeneur, Impeccable. Flaws: Greedy. Bonds: Rich, Nature. Occupation: Junk Dealer

Voice: Hissing voice

Attributes [hide]

Charles Coleman, Male Half-Elf Barbarian 2
Medium (5'1") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 10 (+0)10 (+0)
Skills Animal Handling +2, Arcana +5
Senses Passive Perception 10
Languages Common, Elven, Halfling, Druidic, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 330 gp. Obsidian (5 gp).


Social Check DCs


Emerald Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He is physically well-built. His brown fur is drawn into a tight pony tail with a card scrunchie. His eyes are a pleasant hazel.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Money/treasure; and he is greedy

Ideals: Impeccable. Bonds: Attractive, Immigrant, Family, Rich. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Emerald Hummingbird, Male Tabaxi Rogue 4
Medium (6'1") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)11 (+0) 10 (+0)19 (+4)
Skills Nature +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs

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