Cask Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His feathered hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cask grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cask. He was granted necromantic powers by his dying brother.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 900 sp. Black pearl (500 gp). Alexandrite (500 gp). Rose (40 gp).
Dazzazn Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears professional attire. His crest is short and silver. His gold eyes dart from person to person to random spaces in the air.
Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He never wears the same outfit twice, unless he absolutely has to.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Carpenter father left him crippled. He has built up a small fortune and can afford his own way.
Motivation: Wants his loneliness to end.
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Has a crush, Rich. Occupation: Map Maker
Voice: Thin and wheezing
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 270 gp.
Sweet Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze, and he perpetually has his rapier ready. His fur is greying and his face has many wrinkles. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is almost excessively polite to everyone, even when angry. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Addict, Shy. Bonds: Rich. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 100 gp.
Gimurt Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered black stockings. His skin is fair and his fingers are delicate and long. His red hair is lengthy. His eyes, though not visible through his cowl, are brown.
Personality: Gimurt is depressed about a lot of things. He tends to be a nihilist. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Revenge; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Athletic. Flaws: Depressed. Bonds: Adventurer, Rich, Enemies. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 370 gp. Azurite (8 gp). 1 Half-Plate.
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