Quarion Wilmont, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His brown hair is slicked back into a classic pompadour. He has gray eyes.
Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Quarion was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He became a Sage soon after.
Motivation: Expand his business.
Bonds: Rich, Job, Family, Immigrant. Occupation: Sage
Voice: Slurs words
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 10 pp.
Tordek Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a pastel cloak and cross-gartered yellow stockings. His white hair is slicked back into a classic pompadour. His amber eyes dart from person to person.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He misses his home and complains about the freezing weather, even in summer.
History: Tordek was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His homeland was ravaged by war and he spent much of his life rebuilding it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has decided he is irredeemable.
Ideals: Persistence. Flaws: PTSD. Bonds: Poor, Criminal record, Immigrant. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 170 gp.
Justin Merton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a green coat over a grey low-cut shirt, and a Stetson hat upon his head. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His hazel eyes lackadaisically let the world flow into them.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He invites people to come help in his community garden.
History: When he was but 3 years old his parents immigrated from the north. He has had some formal singing training, and achieved minor success. He left for the north, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Server
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
Possessions: 80 gp. A roughly beaten golden orb (160 gp).
Merihim Pursuit, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He has moderate length purple hair. His gold eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Retire the richest man in the south; and he loathes his own lifestyle
Ideals: Entrepeneur, Philantrophist. Flaws: Depressed, Disease, Secretive. Occupation: Adventurer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 20 (+5) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Halfling, Sylvan, Orc, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +8
Possessions: 11000 sp. Red-brown spinel (130 gp). Fire opal (1300 gp). Tourmaline (130 gp). Pink pearl (130 gp). 1 Minor magic item. 1 Minor magic item.
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